Math Library
This project was a C++ math library meant for simulating physics in games or in CAD tools with calculus and linear algebra structs and functions.
This project contains multiple type structs for vectors, matrices, and quaternions, that can be used in physics or rendering in either 2D or 3D space.
The project is structured to be functional rather than object oriented, so all functions used for each struct are global with the same name but different parameters.
It also comes with built in transforms and special float functions.
My plan is to redo this project entirely, as I no longer believe that C++ is the best language for this type of project, and I want to build a new math library ontop of my other tools so that I can continue to use this with other projects.
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